66.2

a) Backdrops

The forest background is seen both static and moving throughout the animation, it was also used as a blurred background for scenes which were zoomed in on a particular event, such as the wagon close ups. The river scene is used just at the end of the story where Eve (the deer) meets up with Flo (the fox), it is also the backdrop for the end credits.







b) Equipment set up

All of my assets were created either in Adobe Photoshop or I physically drew and then painted them, they were then edited and manipulated in Adobe Premiere Pro. While working I often had both programs open so I could easily alter am asset, save it as an image then drop it straight into the editing program. At first I had separate files for the various individual scenes such as when Eve meets the rabbit and the opening title sequence, I then exported these files as "mov" files and dropped them into a final Premier Pro document where I composited all the movies and added audio.







c) I believe I followed both the script and storyboard fairly successfully as each scene from my animation matches up well. However there are a few minor changes I made from the original story board as it didn't translate well into the actual animation. For example Eve throws the bear to the rabbit rather than passes it as I couldn't move the assets close enough together without having to reorganise all the other clips. Also to save time, I added more closes ups of the wagon when Eve would reach in to retrieve an item.

















d) I followed my risk assessment as I made sure to sit up straight whilst working at the computer and I took regular breaks. I also made sure to walk around occasionally to stretch my legs and I was always hydrated and had eaten a proper meal before hand.


e) Production schedule

Development

Development for my animation began very early on, I already had my character and it was just a case of integrating her into a fictional world and creating other inhabitants of this world. As my character is a deer I knew I wanted a woodland environment and the idea of her pulling along a wagon was created when practicing her walk cycle.

Pre-production

I gave myself a week to complete all storyboarding and script writing and it turned out to be exactly the right amount of time. I was able to create a detailed storyboard with accurate images so I knew exactly what assets I would need to make within the next 3 weeks. I also kept up with updating my blog so I knew what I had done and what was still left for me to do. For the creation of my assets I had 3 weeks which was definitely not enough time, I also found it a little difficult to stick to my schedule as I had a lot more assets to create than I thought. I began with the backgrounds as I knew they were the most important and were going to be present in every scene. The characters walk cycles came next and then all other objects such as the wagon and items inside it. However I ended up creating more assets, particularly separate limbs, whilst producing my animation which was hard to keep track off.

Production

I also needed a lot more time for production than I thought, I also made the mistake of creating multiple Premier Pro files rather than sequences so I had to export files individually and they don't exactly match up. Even though it took me longer than expected, I think I used the time I did have fairly efficiently, I am just very particular about making things look as perfect as possible which hindered me a little. I also didn't produce the shots in order as I had them in my schedule, I started with the opening and then went on to make whichever shot I had the majority of the assets for.

Post Production

Once I had all my movie files, I went ahead and placed them all together which took me about a week. This was more difficult than I thought it would be as the shots didn't exactly match up because I created them in separate files. After that I added in the piece of music my friend created for me and after duplicating it and cutting it slightly it fit perfectly.

f) Shot log

At first I named and ordered all my assets correctly and saved them in places I could easily find them, but towards the end i began saving them in a variety of places and not naming them accurately which did become pretty tedious. This was particularly a problem because I would  create assets and little animations at home and then bring them in on a memory stick and i would often forget where I placed the files. I also had some Premier Pro files which were originals that I abandoned and I ended up having to remind myself not to open them by naming them "NOT THIS ONE," not very professional, but it helped saved time as you can only open one Premier Pro file at a time. If I were to redo this task I would definitely be sure to correctly label all my files and create several separate folders.






SHOT 1 Completed 12th May

SHOT 2 Completed 13th May

SHOT 3 Completed 10th May

SHOT 4 Completed 10th May

SHOT 5 Completed 13th May

SHOT 6 Completed 11th May

SHOT 7 Completed 10th May

SHOT 8 Completed 16th May

SHOT 9 Completed 17th May

SHOT 10 Completed 13th May

SHOT 11 Completed 4th May

SHOT 12 Completed 22nd May

SHOT 13 Completed 25th May


SHOT 14 Completed 30th May

SHOT 15 Completed 14th May

SHOT 16 Completed 1st June

 SHOT 17 Completed 3rd June

SHOT 18 Completed 3rd June

Unfortunately I ran a little over my production schedule due to my underestimation of how long each shot would take. It also took me more time than I expected as I had to make extra assets in order to make certain shots easier to place together, for example I created a single arm asset for the scenes in which Eve reaches into the wagon, which I had not planned in my schedule.

















No comments:

Post a Comment